UE Blueprint Fundamentals | Class #2-2 | Vectors
In this Unreal Engine blueprint tutorial we are striving to help unlock your understanding of "Vectors." This is NOT a math class. We're going to be using visual examples and unreal engine to help solidify the concepts. This is technically an addendum to our variables tutorial, but can be viewed as a stand alone primer for real time applications. 🎮🚀 Vectors are everywhere in game and virtual production so you can imagine a strong foundation is important. Because "vector" is an overloaded term that can cause confusion we are going to strive to help and visually define "Geometric vs Standard" vectors. Perfect for beginners and experienced developers alike!
In this video, we'll cover:
✅ Vectors as a list of numbers
✅ Vectors as a geometric representation of a direction and a magnitude
Whether you're new to Unreal Engine or looking to expand your knowledge, mastering arrays and maps in Blueprints will boost your game development skills! Don't miss out on this valuable addition to our variables training series.
Got questions or feedback? We'd love to hear from developers of all experience levels. Drop a comment below, and let's grow together as a game development community! Remember to like, share, and subscribe for more Unreal Engine tutorials and game development tips. Happy developing! 🕹️🌟
0:00 - Intro: Vectors in Unreal Engine
0:58 - Vector as a list
4:37 - Geometric Vector
9:43 - Scaling
11:29 - Normalize
13:30 - Drawing Vectors
17:36 - Addition
20:32 - Subtraction
27:27 - Subtraction applied
34:28 - Dot Product
39:20 - Cross Product
44:05 - Wrap-up
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Ask a Dev | Skeletons: Virtual Bones Applied | Unreal Engine Tutorial
In this Unreal Engine Blueprint Tutorial we will be taking a look at the unreal tutorial for virtual bones.
🎓 Asset Migration
🎓 Virtual Bones
🎓 Level Sequencer Animation
🎓 Anim Blueprint Setup
🌟 This tutorial strives to offers insights, advice, and techniques for creating with Unreal Engine and Blueprints. Don't miss this chance to level up 🚀 your development skills, get your burning questions 🤔 answered, and connect with our supportive community! 🌐
🔗 Join our discord server for questions and community:
https://discord.com/invite/z8rdA68wYW
🗓️ We host these live tutorials as part of our shared journey 🚶♂️ into the heart ❤️ of Unreal Engine and Blueprint for development and virtual production. Together as a community, we learn, stumble, grow 🌱, and improve, addressing your questions and discovering new techniques along the way.
Join our Patreon to vote for upcoming topics, download tutorial content, as well as early access to tutorials and live dev streams.
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****NOTE*** at 1:02:00 when adding the second blendmask, you can just play it with no blendmask and the right hand will look good with the reload too.
0:00:00 Stream Start
0:01:48 Intro
0:06:00 Asset Migration
0:12:34 Reconnect Skeleton
0:14:54 Anim BP Updates
0:16:42 Adding Weapon
0:20:54 Idle Update
0:23:25 Creating Look Left
0:34:48 Apply Additive
0:37:01 Add Virtual Bones
0:39:53 FullBodyAdditive Slot
0:42:30 Blend Mask
0:46:50 IK Setup
0:59:23 Add Look Results
1:00:50 AnimBP Reload
1:04:24 Enhanced Input n Montage
1:09:22 Aim Idle to Additive
1:12:51 Wrap Up
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Ask a Dev | Skeletons: Basics #1 | Unreal Engine Tutorial
In this Unreal Engine Blueprint Tutorial we will be taking a look at skeleton assets.
🎓 Retargeting Options
🎓 Skeleton Inheritance
🎓 Bloat
🎓 Compatibility
🌟 This tutorial strives to offers insights, advice, and techniques for creating with Unreal Engine and Blueprints. Don't miss this chance to level up 🚀 your development skills, get your burning questions 🤔 answered, and connect with our supportive community! 🌐
🔗 Join our discord server for questions and community:
https://discord.com/invite/z8rdA68wYW
🗓️ We host these live tutorials as part of our shared journey 🚶♂️ into the heart ❤️ of Unreal Engine and Blueprint for development and virtual production. Together as a community, we learn, stumble, grow 🌱, and improve, addressing your questions and discovering new techniques along the way.
Join our Patreon to vote for upcoming topics, download tutorial content, as well as early access to tutorials and live dev streams.
https://patreon.com/ASKaDEV
Building Modular Characters link:
https://youtu.be/7IUpa3Pxqug?si=wmnzz0jnzB_aIjva
0:00:00 Stream Start
0:01:12 Intro
0:02:40 What is a Skeleton
0:05:50 Skeletal Hierarchy
0:08:00 Joint Axis
0:11:28 Importing A Character
0:14:45 Retarget Options
0:21:34 Leaf Bones
0:25:00 Bloat
0:29:40 Sockets
0:36:00 Quick Physics Test
0:38:55 Limitations
0:40:00 Compatibility
0:48:30 Compatibility and Sockets
0:56:40 Wrap Up
23
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Ask a Dev | Skeletons: Basics #2 Virtual Bones & Control Rig | Unreal Engine Tutorial
In this Unreal Engine Blueprint Tutorial we will be taking a look at skeleton assets.
🎓 Virtual Bones
🎓 Control Rig Intro
🎓 Post Process Animation BP
🎓 Thread Safe Animation Update
🌟 This tutorial strives to offers insights, advice, and techniques for creating with Unreal Engine and Blueprints. Don't miss this chance to level up 🚀 your development skills, get your burning questions 🤔 answered, and connect with our supportive community! 🌐
🔗 Join our discord server for questions and community:
https://discord.com/invite/z8rdA68wYW
🗓️ We host these live tutorials as part of our shared journey 🚶♂️ into the heart ❤️ of Unreal Engine and Blueprint for development and virtual production. Together as a community, we learn, stumble, grow 🌱, and improve, addressing your questions and discovering new techniques along the way.
Join our Patreon to vote for upcoming topics, download tutorial content, as well as early access to tutorials and live dev streams.
https://patreon.com/ASKaDEV
Building Modular Characters link:
https://youtu.be/7IUpa3Pxqug?si=wmnzz0jnzB_aIjva
0:00:00 Stream Start
0:02:37 Intro
0:04:22 What is a Virtual Bone
0:06:00 Socket Review
0:06:54 Why Virtual Bone/Socket
0:09:17 Create Virtual Bone
0:10:54 Control Rig Intro
0:13:00 Making a Control Rig
0:16:45 Connect to Anim BP
0:19:04 Rotation on Tick
0:20:55 Rotation Control Rig
0:27:27 Post Process AnimBP
0:36:57 Thread Safe Anim Update
0:43:50 QA Copy paste blueprint nodes
0:48:10 QA Copy paste Tip
0:50:00 How to orient a joint
0:56:24 Wrap Up
21
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Ask a Dev | All Things Hit Flash | Unreal Engine Blueprint Tutorial
We're going to implement Hit Flash in todays Unreal Engine Blueprint Tutorial !
Stream breakdown
🎓 Hit Flash in various games
🎓 Setting up the materials
🎓 creating the material Instance Dynamics
🤔 Connecting to damage
🚀 Hit location for that added spice
Join our Patreon to vote and guide us on upcoming topics as well as early and exclusive access to tutorials and live dev streams.
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🔗 Join our discord server to send questions ahead of time:
https://discord.com/invite/z8rdA68wYW
Join us twice a week on our live streams as we embark on a shared journey into the heart of Unreal Engine and Blueprint for development and virtual production. Together as a community, we learn, stumble, grow, and improve, addressing your questions and discovering new techniques along the way.
No matter your experience level, this livestream offers insights, advice, and techniques for creating using Unreal Engine and Blueprints. Don't miss this chance to level up your development skills, get your questions answered, and connect with our supportive community!
Feel free to leave your questions in the comments, and we'll be glad to assist!
0:00:00 Stream Start
0:01:17 Intro
0:02:08 Hit Flash examples (stream crash)
0:04:55 Setting up the Material
0:11:40 Creating Material Instance Dynamics
0:13:34 Connecting to Damage
0:17:42 Connecting for Enemies
0:19:23 Adding Location
0:26:44 Wrap Up
0:47:56 Broken Projectile & Debug
1:02:45 Projectile Speed
1:12:57 Projectile Gravity
1:24:10 2d Animation Teaser Jump and Run
1:26:21 Wrap Up
15
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Unreal Engine Blueprint Fundamentals | Class #5 | For Loops & Arrays
Discover the full potential of Unreal Engine Blueprints as we take a deep dive into the power of 'For Loops' and 'Arrays'. Through this insightful tutorial, we're walking you through the heart of game development - managing data and controlling game elements efficiently! 🎮💡
In this unreal engine blueprint tutorial, you'll unearth:
✅ The basics of 'For Loops' in Unreal Engine Blueprints
✅ How to harness the power of 'Arrays' for flexible and efficient data management
✅ Practical examples demonstrating how to manipulate game elements using these powerful tools
From managing your game objects to creating complex gameplay mechanics, understanding 'For Loops' and 'Arrays' is an essential part of any game developer's toolkit. Whether you're a seasoned game designer or a rookie just stepping into the exciting world of game development, this tutorial will help you unlock the full potential of Unreal Engine Blueprints. 💪
Be ready to level up your game development skills and bring to life the immersive gaming experiences that will stun your players! 🌍 Don't miss out on this opportunity to master the core concepts of visual scripting.
If you found this unreal engine blueprint tutorial helpful, please give it a thumbs up, share it with your network, and subscribe to our channel for more game development guides. We appreciate your feedback and suggestions for future content - let's grow together in this journey of game development. 🤝🎮
0:00 | Intro
1:19 | Working with Arrays
9:56 | 'For Each' Loop Deep Dive
13:04 | 'For' Loop & Array Printing
17:50 | Updating Array Values
22:55 | Scale Modification with Loops
28:09 | Setting World Scale
33:00 | Wrapup
32
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UE Blueprint Fundamentals | Class #4 | Branches & Booleans
Unlock the power of Unreal Engine Blueprints with this comprehensive visual scripting crash course on game development! 🎮🚀 Join us as we uncover the power of 'branching' - the visual scripting equivalent of 'if' statements in traditional programming. We also delve into the essentials of Boolean math operations, focusing on AND, OR, and NOT functions that form the basis of decision making in your games.
Learn to use these tools to bring your characters to life, creating decision points like whether a character should attack, run, or pick up health based on various conditions.
In this unreal engine blueprint tutorial, you'll discover:
✅ What is a "branch" in Unreal Engine
✅ Learn how to decide on the Path of Truth or False
✅ Boolean math and logic
Whether you're an experienced game developer or just starting out, this tutorial will help you harness the full potential of Unreal Engine Blueprints. 💪 Don't miss out on this opportunity to level up your game development skills and create stunning, immersive experiences for your players! 🌍
If you find this unreal engine blueprint tutorial helpful, please give it a thumbs up, share it with your friends, and subscribe to our channel for more game development tips and tricks. We'd love to hear your feedback and suggestions for future videos! Let's grow together as a community of passionate game developers. 🤝🎮
0:00 - Intro to Control Flow in Unreal Engine
2:11 - Branch Statement: What is it and How to Use it
4:01 - Making Decisions: Linking Conditions to Actions
6:56 - Booleans Addendum
9:23 - Deep Dive: How Boolean Logic Powers Game Development
14:06 - Adding Complexity: Working with Multiple Inputs
16:56 - Boolean Math: Understanding 'AND' & 'OR' Operations
21:36 - Inverting Logic: The Power of the 'NOT' Statement
24:27 - Potential Pitfalls: Common Issues with Using Branches
26:40 Wrap Up
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UE Blueprint Fundamentals | Class #3 | Events & Functions
Unlock the power of Unreal Engine Blueprints with this comprehensive visual scripting crash course on game development! 🎮🚀 Join us as we dive deep into the world of visual scripting, exploring events, functions, and control flow. Perfect for beginners and experts alike, this tutorial will take your game development skills to new heights! 🌟
In this unreal engine blueprint tutorial, you'll discover:
✅ How to create custom events and functions in Unreal Engine
✅ The differences between events and functions, and when to use each
✅ The power of input and output parameters for functions
Whether you're an experienced game developer or just starting out, this tutorial will help you harness the full potential of Unreal Engine Blueprints. 💪 Don't miss out on this opportunity to level up your game development skills and create stunning, immersive experiences for your players! 🌍
If you find this unreal engine blueprint tutorial helpful, please give it a thumbs up, share it with your friends, and subscribe to our channel for more game development tips and tricks. We'd love to hear your feedback and suggestions for future videos! Let's grow together as a community of passionate game developers. 🤝🎮
Intro to Events & Functions (0:00)
Custom Event (2:32)
House Animation Event (7:46)
Creating Functions (13:14)
Add Two Numbers Function (16:10)
Defining Inputs (18:40)
Defining Outputs (23:20)
Functions vs. Events (27:16)
Local Variables in Functions (33:13)
Wrap Up (35:18)
24
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UE Blueprint Fundamentals | Class #2-1 | Variables : Array & Maps
Unlock the power of Unreal Engine with this essential addendum to our variables training unreal engine blueprint tutorial! 🎮🚀 Dive deeper into Blueprints and learn how to leverage Array and Map container types for efficient game development. Perfect for beginners and experienced developers alike!
In this video, we'll cover:
✅ Understanding Arrays - The versatile list of values and their indexes
✅ Working with Maps - Customizing addresses and values for ultimate flexibility
✅ Practical Examples - Real-world use cases for both Array and Map containers
Whether you're new to Unreal Engine or looking to expand your knowledge, mastering arrays and maps in Blueprints will boost your game development skills! Don't miss out on this valuable addition to our variables training series.
Got questions or feedback? We'd love to hear from developers of all experience levels. Drop a comment below, and let's grow together as a game development community! Remember to like, share, and subscribe for more Unreal Engine tutorials and game development tips. Happy developing! 🕹️🌟
0:00 - Intro: Container Types in Unreal Engine
1:11 - Understanding "Buckets" in Variables
2:54 - Creating a List of Fruits: Array Example
4:57 - Visual Scripting & Indexing Arrays
9:19 - Setting Values in Arrays
11:45 - Key Aspects of Working with Arrays
12:44 - Using Indexes to Set Array Elements
17:47 - Address and Value: The Map Container Challenge
20:45 - Redefining Variable Types & Setting Map Values
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UE Blueprint Fundamentals | Visual Scripting Class #2 | Variables
Description: 🚀 Ready to level up your game development skills? Dive into this comprehensive unreal engine blueprint tutorial on mastering variables in Unreal Engine Blueprints! You'll learn how to harness the power of variables to create dynamic, engaging, and efficient game mechanics.
🎮 In this step-by-step tutorial, we explore:
The fundamentals of variables and how they work in Unreal Engine Blueprints
Creating and using variables to control scale, delay duration, and house building
Tips and tricks for working with different variable types, such as floats, vectors, and booleans
Enhancing your visual scripts to reduce errors and make updates a breeze
💡 Whether you're a beginner or a seasoned pro, this tutorial has something for everyone. Discover how variables can revolutionize your game development process and take your projects to new heights. Don't miss out on this essential knowledge – it's time to unlock your full potential in this unreal engine blueprint tutorial!
👍 Enjoyed this video? Share your thoughts and suggestions in the comments section below – we'd love to hear from you!
🔔 Stay tuned for more exciting Unreal Engine and game development tutorials coming your way soon!
0:07 - Introduction to Variables in Unreal Engine
3:25 - Defining Variables in Blueprints
10:18 - Exploring Common Variable Types
17:27 - Performing Math Operations with Variables
22:10 - Harnessing the Power of Variables
24:00 - Updating Multiple Values with Variables
28:21 - Adjusting World Scale with Variables
30:38 - Using Float Variables for Scaling
35:20 - Variable Vectors
38:04 - Wrap Up
29
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Unreal Engine Blueprint Fundamentals | Class #1
Are you looking to learn how to use Unreal Engine Blueprints and visual scripting? This unreal engine blueprint tutorial is the perfect place to start! Welcome to: The Visual Scripting Crash Course Series! In this series, I'm breaking down all of the essential blueprint building blocks for understanding visual scripting in Unreal Engine. Starting with our first video we cover topics such as nodes, functions, execution order and more. Join us as we build our visual script foundational knowledge and get skills with each class.
0:00 Intro
2:36 Project Setup
5:34 Blueprint Setup
9:29 Event Graph/Classroom
13:16 BeginPlay
16:40 Print Hello
24:30 DrawSphere
33:50 Delay
36:25 Error
38:27 Tidy Blueprints
45:20 Static Mesh
57:22 Wrap Up
10
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Unreal Engine Blueprint Fundamentals | Class #1 Workbook
Continuing The Visual Scripting Crash Course Series!
In this unreal engine blueprint tutorial, We're continuing from where we left off in Class 1 and showing you how to build a house using visual scripting. Learn step-by-step as we demonstrate the process of creating an exact replica of a template house in blueprint.
This series is about breaking down all of the essential blueprint building blocks for understanding visual scripting in Unreal Engine. Join us as we build our visual scripting foundational knowledge and level up with each class.
0:00 Intro
0:41 Context
2:15 Template House
14:52 Rebuild With Visual Scripts
32:51 Wrap Up
19
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Ask a Dev | Skeletons: #1 Snatch n Steal | Unreal Engine Tutorial
Want to see your own characters in Unreal? Tired of Manny? In this Unreal Engine Blueprint Tutorial we will be taking a look at a way to use your own characters inside unreal and reuse all the mannequin animations.
🎓 Exporting From Unreal
🎓 Character setup in Maya
🎓 Copying Skin Values
🎓 Skeleton Import and compatibility
🌟 This tutorial strives to offers insights, advice, and techniques for creating with Unreal Engine and Blueprints. Don't miss this chance to level up 🚀 your development skills, get your burning questions 🤔 answered, and connect with our supportive community! 🌐
🔗 Join our discord server for questions and community:
https://discord.com/invite/z8rdA68wYW
🗓️ We host these live tutorials as part of our shared journey 🚶♂️ into the heart ❤️ of Unreal Engine and Blueprint for development and virtual production. Together as a community, we learn, stumble, grow 🌱, and improve, addressing your questions and discovering new techniques along the way.
Join our Patreon to vote for upcoming topics, download tutorial content, as well as early access to tutorials and live dev streams.
https://patreon.com/ASKaDEV
Mel Code Used in the tutorial:
string $infs[]=`skinCluster -q -inf`;
select $infs;
Python Code:
cmds.select(hi=True)
og_joints = cmds.ls(sl=True)
og_rots = []
for joint in og_joints:
rots = cmds.xform(joint,q=True, ro=True, os=True)
new_joint = joint.replace('og_','')
print(new_joint)
cmds.xform(new_joint,ro=rots,os=True)
0:00:00 Stream Start
0:00:28 Intro
0:02:10 Exporting Manny
0:05:07 Rules of the Snatch
0:09:00 Character Scale
0:10:17 Ref Pose
0:11:44 Aligning Pose
0:17:00 Head Scale
0:20:58 Skin & Copy
0:24:11 Paint Weights
0:28:00 Re-orient to Manny
0:30:00 Python Snap Code
0:33:12 Bind Pose Explained
0:37:44 Export FBX
0:38:41 Import FBX
0:41:41 Compatible Skeleton
0:44:30 Wrap Up
32
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Ask a Dev | Animation Blueprint #3| Unreal Engine Tutorial
In this Unreal Engine Blueprint Tutorial we will be taking another look at Animation Blueprints.
🎓 2D Blend Spaces
🎓 Aim Offsets & Layer Blend Per Bone
🎓 Control Rig Authoring
🌟 This tutorial strives to offers insights, advice, and techniques for creating with Unreal Engine and Blueprints. Don't miss this chance to level up 🚀 your development skills, get your burning questions 🤔 answered, and connect with our supportive community! 🌐
🔗 Join our discord server for questions and community:
https://discord.com/invite/z8rdA68wYW
🗓️ We host these live tutorials as part of our shared journey 🚶♂️ into the heart ❤️ of Unreal Engine and Blueprint for development and virtual production. Together as a community, we learn, stumble, grow 🌱, and improve, addressing your questions and discovering new techniques along the way.
Join our Patreon to vote for upcoming topics, download tutorial content, as well as early access to tutorials and live dev streams.
https://patreon.com/ASKaDEV
0:00:00 Stream Start
0:02:27 Intro
0:04:58 Making Anims w Sequencer
0:05:58 Level Sequence Map Setup
0:08:40 Control Rig
0:09:45 Bake Idle Anim
0:22:47 Baking Anim Sequence
0:27:00 AnimBP
0:30:13 Layered Blend Per Bone
0:40:20 Blendspace 2D Aim
0:44:15 Driver Variables
0:52:40 Aim Offset
1:01:49 BSOD
1:03:15 Additive Anim Contd
1:11:00 WrapUp
6
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Ask a Dev | Animation Blueprint #3 ADDENDUM | Unreal Engine Tutorial
Quick finish touches on this mornings stream after our BSOD knocked us off track.
connecting in our additive animations to the layered blend per bone. Make sure you check out the original video:
https://rumble.com/v3xpc19-ask-a-dev-animation-blueprint-3-unreal-engine-tutorial.html
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Ask a Dev | Animation Blueprint #2 | Unreal Engine Tutorial
In this Unreal Engine Blueprint Tutorial we will be taking a look at setting up a characters Animation Blueprint.
🎓 Blend Spaces
🎓 Slots
🌟 This tutorial strives to offers insights, advice, and techniques for creating with Unreal Engine and Blueprints. Don't miss this chance to level up 🚀 your development skills, get your burning questions 🤔 answered, and connect with our supportive community! 🌐
🔗 Join our discord server for questions and community:
https://discord.com/invite/z8rdA68wYW
🗓️ We host these live tutorials as part of our shared journey 🚶♂️ into the heart ❤️ of Unreal Engine and Blueprint for development and virtual production. Together as a community, we learn, stumble, grow 🌱, and improve, addressing your questions and discovering new techniques along the way.
Join our Patreon to vote for upcoming topics, download tutorial content, as well as early access to tutorials and live dev streams.
https://patreon.com/ASKaDEV
0:00:00 Stream Start
0:01:42 Intro
0:03:16 Recap
0:04:30 Blend Spaces
0:11:45 Groundspeed Driver
0:19:10 Montages
0:30:30 Setup for Cache & Additive
0:43:51 Cache
0:53:37 Alias
0:56:09 Q&A & Wrapup
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Ask a Dev | Animation Blueprint Intro | Unreal Engine Tutorial
In this Unreal Engine Blueprint Tutorial we will be taking a look at setting up a characters Animation Blueprint.
🎓 Introduction to the Anim Blueprint
🌟 This tutorial strives to offers insights, advice, and techniques for creating with Unreal Engine and Blueprints. Don't miss this chance to level up 🚀 your development skills, get your burning questions 🤔 answered, and connect with our supportive community! 🌐
🔗 Join our discord server for questions and community:
https://discord.com/invite/z8rdA68wYW
🗓️ We host these live tutorials as part of our shared journey 🚶♂️ into the heart ❤️ of Unreal Engine and Blueprint for development and virtual production. Together as a community, we learn, stumble, grow 🌱, and improve, addressing your questions and discovering new techniques along the way.
Join our Patreon to vote for upcoming topics, download tutorial content, as well as early access to tutorials and live dev streams.
https://patreon.com/ASKaDEV
0:00:00 Stream Start
0:01:44 Intro
0:03:14 Why Anim Blueprints
0:07:17 Creating Anim BP
0:12:04 Anim Graph
0:18:45 Anim BP Initialize
0:27:48 State Machine
0:41:30 Idle State
0:48:47 Transition Priority
0:53:10 Blend
0:58:00 Q&A & Wrapup
6
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Ask a Dev | Enemy & AI Intro | Unreal Engine Tutorial
In this Unreal Engine Blueprint Tutorial we will be taking a look at setting up and enemy character as well as simple AI Behavior Trees to bring the enemy to life.
🎓 Creating Enemy Pawn
🎓 AI Controller
🎓 AI Behavior Tree & Blackboard
🎓Behavior Tree Tasks
🌟 This tutorial strives to offers insights, advice, and techniques for creating with Unreal Engine and Blueprints. Don't miss this chance to level up 🚀 your development skills, get your burning questions 🤔 answered, and connect with our supportive community! 🌐
🔗 Join our discord server for questions and community:
https://discord.com/invite/z8rdA68wYW
🗓️ We host these live tutorials as part of our shared journey 🚶♂️ into the heart ❤️ of Unreal Engine and Blueprint for development and virtual production. Together as a community, we learn, stumble, grow 🌱, and improve, addressing your questions and discovering new techniques along the way.
Join our Patreon to vote for upcoming topics, download tutorial content, as well as early access to tutorials and live dev streams.
https://patreon.com/ASKaDEV
#UnrealEngine #Blueprints #GameDevelopment #GameDesign #UnrealEngineTutorial #gamedev #virtualproduction #unrealengine5tutorial
0:00:00 Stream Start
0:01:57 Intro
0:04:36 Enemy Pawn
0:10:00 Enemy Patrol Event
0:13:30 Nav Mesh
0:16:10 Behavior Tree
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Ask a Dev | Health, Damage, & Dispatchers | Unreal Engine Tutorial
In this Unreal Engine Blueprint Tutorial we will be taking a look at 3 different ways to setup health as well as binding events and doing damage in the context of the health system.
🎓 Binding Events
🎓 Event Dispatchers
🎓 Health 3 ways
🎓Applying damage
The canon rotation freak out that was happening was because the multiply was in the WRONG place. It needed to be multiplied by the "delta" and then added in. We got there eventually, but just for those who come after.
🌟 This tutorial strives to offers insights, advice, and techniques for creating with Unreal Engine and Blueprints. Don't miss this chance to level up 🚀 your development skills, get your burning questions 🤔 answered, and connect with our supportive community! 🌐
🔗 Join our discord server for questions and community:
https://discord.com/invite/z8rdA68wYW
🗓️ We host these live tutorials as part of our shared journey 🚶♂️ into the heart ❤️ of Unreal Engine and Blueprint for development and virtual production. Together as a community, we learn, stumble, grow 🌱, and improve, addressing your questions and discovering new techniques along the way.
Join our Patreon to vote for upcoming topics, download tutorial content, as well as early access to tutorials and live dev streams.
https://patreon.com/ASKaDEV
#UnrealEngine #Blueprints #GameDevelopment #GameDesign #UnrealEngineTutorial #gamedev #virtualproduction #unrealengine5tutorial
0:00:00 Stream Start
0:02:22 Intro
0:05:50 Setting up Health Variables
0:08:03 Damage AOE Pad
0:11:46 Character Apply Damage
0:20:05 Terminate & Ragdoll
0:25:12 Bind Event to Timer
0:36:30 Health Bar Widget
0:42:25 Bind Event To ProgressBar
0:46:58 Initial overlap damage
0:49:48 Healing & Clarity Rename
0:54:28 Respawn
1:04:28 Health System Recap
1:05:37 Rebuild as Component
1:32:00 Dispatcher
1:45:14 Lyra C++ Health Walkthrough
1:51:00 Wrap up
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Ask a Dev | Addendum - Basic Projectile and Niagara VFX Setup | Unreal Engine Tutorial
This Unreal Engine Blueprint Tutorial is an addendum to the "Basic Projectile & VFX" tutorial. I wanted to go back and tie up the loose ends with our projectile velocity profiles and address some of the fun we had this morning. Audio starts @ 2:54, chapter links for ease of skipping
🎓 Creating a projectile from scratch
🎓 Basic Niagara VFX and Intro
🌟 This tutorial strives to offers insights, advice, and techniques for creating with Unreal Engine and Blueprints. Don't miss this chance to level up 🚀 your development skills, get your burning questions 🤔 answered, and connect with our supportive community! 🌐
🔗 Join our discord server for questions and community:
https://discord.com/invite/z8rdA68wYW
🗓️ We host these live tutorials as part of our shared journey 🚶♂️ into the heart ❤️ of Unreal Engine and Blueprint for development and virtual production. Together as a community, we learn, stumble, grow 🌱, and improve, addressing your questions and discovering new techniques along the way.
Join our Patreon to vote for upcoming topics, download tutorial content, as well as early access to tutorials and live dev streams.
https://patreon.com/ASKaDEV
0:00:00 Stream Start
0:00:44 Intro
0:02:18 Fixing the canon rotation
0:04:39 Cleanup & Lob Start recap
0:10:56 VFX Color Parameter
0:14:59 Straight Shot Gravity Override
0:17:01 Multi Canon
0:18:54 Target & Agro Logic
0:30:20 Homing Target Fix
0:35:42 Validated Get
0:38:42 Niagara Emitter NLE
0:43:42 2D Platformer VFX reference
0:47:37 Q&A/Wrap up
13
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Ask a Dev | State Machine | Unreal Engine Tutorial
In todays Live Unreal Engine Blueprint Tutorial we are going to use a state machines for our 2D Sprite animations AND were going to make a character 2d animated crouch for our game.
Stream breakdown
🚀 Game Dev Prototype Progress and Recap
❓ Hit results - What is it, when to use, why?
🎓 State machines for 2d Animation
❓ Are gameplay tags ok to use?
🎓 Updating our State Machine for Idle, Run and running off ledges
❓ Difference between state machine and animation BP
🤔 Animate 2d crouch in Adobe Animate
⚙️ Photoshop: Exporting animation, considerations and problem space for import
Note during the Stream crash, all you missed was renaming the Idle state to run, and updating the flipbook to be run.
Join our Patreon to vote and guide us on upcoming topics as well as early and exclusive access to tutorials and live dev streams.
https://patreon.com/ASKaDEV
🔗 Join our discord server to send questions ahead of time:
https://discord.com/invite/z8rdA68wYW
Join us twice a week on our live streams as we embark on a shared journey into the heart of Unreal Engine and Blueprint for development and virtual production. Together as a community, we learn, stumble, grow, and improve, addressing your questions and discovering new techniques along the way.
No matter your experience level, this livestream offers insights, advice, and techniques for creating using Unreal Engine and Blueprints. Don't miss this chance to level up your development skills, get your questions answered, and connect with our supportive community!
Feel free to leave your questions in the comments, and we'll be glad to assist!
#UnrealEngine #Blueprints #GameDevelopment #GameDesign #UnrealEngineTutorial #gamedev #virtualproduction #unrealengine5 #unrealengine5tutorial #unrealenginetutorial
0:00:00 Stream Start
0:02:48 Platformer Progress
0:03:30 Break Hit Results- Better understand hit result with sphere trace?
0:13:00 Let's talk about state machines
0:14:53 Intro to state machines
0:18:58 Are gameplay tags ok?
0:21:24 State machines continue
0:22:02 Add Transition for Running Off ledge
0:23:48 Stream Crash
0:24:49 Adding in the idle state
0:34:52 Creating a Crouch
0:35:45 State Machine vs Char Anim BP
0:39:47 Exporting and Pain
0:37:25 Crouch in Adobe Animate
0:46:35 Photoshop Action Batch Resize
0:48:51 My Frame Registration Mistake
0:52:47 Crouch in Engine
0:57:50 Crouch Loop
1:03:09 Wrap Up
24
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Ask a Dev | 2D Enemy Implementation | Live Unreal Engine Tutorial
We're going to implement a 2D Enemy character in this Live Unreal Engine Blueprint Tutorial !
Stream breakdown
🎓 Three Headed Poison Dude Concept as a prototype
🎓 Creating the blueprint/pawn
🎓 Primary Attack
🤔 Projectile Fixes
🚀 2d Animated Run and Jump preview
Join our Patreon to vote and guide us on upcoming topics as well as early and exclusive access to tutorials and live dev streams.
https://patreon.com/ASKaDEV
🔗 Join our discord server to send questions ahead of time:
https://discord.com/invite/z8rdA68wYW
Join us twice a week on our live streams as we embark on a shared journey into the heart of Unreal Engine and Blueprint for development and virtual production. Together as a community, we learn, stumble, grow, and improve, addressing your questions and discovering new techniques along the way.
No matter your experience level, this livestream offers insights, advice, and techniques for creating using Unreal Engine and Blueprints. Don't miss this chance to level up your development skills, get your questions answered, and connect with our supportive community!
Feel free to leave your questions in the comments, and we'll be glad to assist!
0:00:00 Stream Start
0:02:17 Concept Art
0:04:30 Importing Assets/Make Sprites
0:06:30 Creating the pawn
8:11 class inheritance
0:10:40 Character scale
0:13:00 Spawning the Character
0:20:00 Changing default attack
0:27:31 Primary Attack Ability
0:39:07 Child Projectile
0:47:56 Broken Projectile & Debug
1:02:45 Projectile Speed
1:12:57 Projectile Gravity
1:24:10 2d Animation Teaser Jump and Run
1:26:21 Wrap Up
7
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Ask a Dev | Pose Assets & Pose Drivers| Unreal Engine Tutorial
In this Unreal Engine Blueprint Tutorial we will be taking a look at creating Pose Assets, but not just pose assets! We go into Anim Blueprints, control rigs, pose drivers and more. This technique is so we can share animation without having to animate every variation.
🎓 Source Asset Setup
🎓 Control Rigs as a stand in range of motion
🎓 Pose Driver tips and tricks
🌟 No matter your experience level, our live tutorial offers insights, advice, and techniques for creating with Unreal Engine and Blueprints. Don't miss this chance to level up 🚀 your development skills, get your burning questions 🤔 answered, and connect with our supportive community! 🌐
🔗 Join our discord server to send questions ahead of time:
https://discord.com/invite/z8rdA68wYW
📧 Or email them to me: kevin@livinfreestyle.com
💬 Alternatively, feel free to leave your questions in the comments of a previous stream, and we'll be more than happy to assist!
🗓️ We host these live tutorials as part of our shared journey 🚶♂️ into the heart ❤️ of Unreal Engine and Blueprint for development and virtual production. Together as a community, we learn, stumble, grow 🌱, and improve, addressing your questions and discovering new techniques along the way.
Join our Patreon to vote for upcoming topics, download tutorial content, as well as early access to tutorials and live dev streams.
https://patreon.com/ASKaDEV
0:00:00 Stream Start
0:02:11 Intro
0:05:53 Source Asset Setup
0:09:06 Pose Animation
0:17:55 Unreal Engine Project Setup
0:20:02 Import Assets
0:23:04 Add Armor Component
0:24:11 Anim Blueprint
0:33:57 Pose Asset Import (fumbling)
0:47:26 Pose Asset Import (recovery)
0:50:46 Control Rig
0:58:42 Pose Driver
1:09:35 Layered Blend
1:11:31 It's Working!
1:15:00 Wrap Up
10
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Ask a Dev | Blueprint Interface Demystified | Unreal Engine Blueprint Tutorial
Audio Begins at 3:15, use the chapters to skip ahead!!!
You need Blueprint Interfaces! Maybe you don't even know what they are or you have a foggy understanding, but we are going to go through examples step by step to help wreck the learning curve.
🎓 Blueprint Actors hardwired method
🎓 Simple enhanced input key implementation
🎓 Blueprint Interface explanation and implementation
🌟 No matter your experience level, our live tutorial offers insights, advice, and techniques for creating with Unreal Engine and Blueprints. Don't miss this chance to level up 🚀 your development skills, get your burning questions 🤔 answered, and connect with our supportive community! 🌐
Blueprint Classes and Inheritance video that I reference in the tutorial:
https://youtu.be/w9d2aVRjBrU
🔗 Join our discord server:
https://discord.com/invite/z8rdA68wYW
🗓️ We host these live tutorials as part of our shared journey 🚶♂️ into the heart ❤️ of Unreal Engine and Blueprint for development and virtual production. Together as a community, we learn, stumble, grow 🌱, and improve, addressing your questions and discovering new techniques along the way.
Join our Patreon to vote for upcoming topics, download tutorial content, as well as early access to tutorials and live dev streams.
https://patreon.com/ASKaDEV
0:00:00 Stream Start
0:03:15 Audio Starts & Intro
0:05:14 Project setup
0:06:45 Blue Print Actor Creation
0:11:04 Interact Events
0:16:36 Input for Interact
0:19:43 Character Interact Event
0:27:00 Painted into Corner
0:29:30 Blueprint Interface Saves the Day
0:31:00 Create Blueprint Interface
0:45:27 Summary and Q&A
0:47:56 Rebuild w/Inheritance
0:56:31 Wrap up
23
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3
comments
Ask a Dev | 2.5 Character Setup & Exploration | Unreal Engine Tutorial
In this Unreal Engine Blueprint Tutorial we will be taking a look at creating workflows for 2.5D enemies. We'll take our concept art and use it as either sprites or 3d art in engine. This workflow is experimental as we work through building a 2d platformer.
🎓 Source Art Setup
🎓 Maya Scene Setup and Rigging
🎓 Export Methods for Sprite Based vs Bone Based Animations
🌟 No matter your experience level, our live tutorial offers insights, advice, and techniques for creating with Unreal Engine and Blueprints. Don't miss this chance to level up 🚀 your development skills, get your burning questions 🤔 answered, and connect with our supportive community! 🌐
🔗 Join our discord server for questions and community:
https://discord.com/invite/z8rdA68wYW
🗓️ We host these live tutorials as part of our shared journey 🚶♂️ into the heart ❤️ of Unreal Engine and Blueprint for development and virtual production. Together as a community, we learn, stumble, grow 🌱, and improve, addressing your questions and discovering new techniques along the way.
Join our Patreon to vote for upcoming topics, download tutorial content, as well as early access to tutorials and live dev streams.
https://patreon.com/ASKaDEV
0:00:00 Stream Start
0:03:54 Concept Art Cut up
0:05:14 Project setup
0:12:28 Cut up Masking
0:16:22 Concept Card to 3d Card
0:24:50 Maya Texture Setup
0:32:09 Rigging the 2d/3d Card
0:38:38 Anim Scene Setup
0:46:52 Export 3d Skeleton Version
0:48:49 Unreal Sprite Setup
0:55:20 3D Character Import
0:59:07 Wrap Up
8
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