Art of Fighting 2 (Ryūko no Ken 2) | Robert Garcia | Arcade Gameplay |
Robert is the only son of Albert Garcia, a wealthy Italian businessman and friend of Takuma Sakazaki. Robert had a care free childhood and often observed Ryo's training under Takuma with curiosity. One day Robert decided to join Takuma's dojo, which Takuma agreed to. Robert excelled at his training, which convinced Takuma to try and push Ryo harder as Ryo fell behind. When Takuma dissapeared on Ryo's 10th birthday, Robert was forced to head home to continue his family business, but vowed to return to see Ryo once again. Robert returned years later in time to help Ryo save Yuri when she was kidnapped, and is now invited to the King of Fighters tournament.
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Art of Fighting 1992 | Arcade | Ryo | Gameplay
Art of Fighting is a fighting video game trilogy that were released for the Neo Geo platform in the early 1990s. It was the second fighting game franchise created by SNK, following the Fatal Fury series and is set in the same fictional universe as a prequel to the Fatal Fury series.
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Art of Fighting 1992 | Arcade | Robert | Gameplay
Art of Fighting is a fighting video game trilogy that were released for the Neo Geo platform in the early 1990s. It was the second fighting game franchise created by SNK, following the Fatal Fury series and is set in the same fictional universe as a prequel to the Fatal Fury series.
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Phantasmagoria (1995) | Arcade | PC | Playthrough
Phantasmagoria is a point-and-click adventure horror video game designed by Roberta Williams for MS-DOS and Microsoft Windows and released by Sierra On-Line on August 24, 1995. It tells the story of Adrienne Delaney (Victoria Morsell), a writer who moves into a remote mansion and finds herself terrorized by supernatural forces. It was made at the peak of popularity for interactive movie games and features live-action actors and footage, both during cinematic scenes and within the three-dimensionally rendered environments of the game itself. It was noted for its violence and sexual content.
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Police Quest: In Pursuit of the Death Angel 1992 | Arcade | NES | Gameplay
Really great game, except that the original text-parser based EGA original is generally better. Though this rerelease is indisputably better in a technical sense than its 1987 rendition, it is far easier due to the simplified interface, and the driving scenes were badly castrated in an attempt to make them more accessible.
Either way, the 1992 SCI remake of the first Police Quest does make for an entertaining time, especially for those that have a hard time dealing with the extreme dark ages of PC graphics technology.
I've been on a Sierra kick lately, so if there are any of their classic adventures that you'd like to see, or if you have any comments on the playthrough, please let me know!
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Tomb Raider (1996) | Playthrough | Full Gameplay
Tomb Raider is a 1996 action-adventure video game developed by Core Design and published by Eidos Interactive as the debut entry in the Tomb Raider media franchise. It was first released on the Sega Saturn, followed shortly by versions for MS-DOS and the PlayStation.
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Snow Bros. | Arcade | Classic Game | Full Gameplay
Snow Bros. is a 1990 platform arcade video game originally developed by Toaplan first published in Japan, then in North America by Romstar and later in Europe.
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Tecmo Super Bowl (Genesis) | Arcade | Gameplay |
Tecmo Super Bowl is an American football video game for the Nintendo Entertainment System (NES) that was released in 1991. Developed by Japanese video game company Tecmo, it was the first sports video game that had licensing privileges with both the league it sought to emulate (National Football League) and said league's player's association (National Football League Players Association), thus allowing the game to use both the names and attributes of real NFL teams and real NFL players. (Prior games used the real teams or the real players, but not both simultaneously.) Although the game was released in late 1991, all team rosters and player attributes were based on the prior 1990-91 NFL season, which means no '91 drafted rookies and no newly signed or traded players prior to the beginning of the 1991 season were added to the game.
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Track and Field NES | Retro | Walkthrough | Gameplay | Long Play
A complete playthrough of Konami's 1987 NES game, Track & Field.
In this recording I play through all of the events of the first loop, and got to the archery event of the second time through when I got a game over. That seemed like a good ending point to the video, since the first loop shows everything that there is to see in the game. This was a pretty excellent multiplayer game back in the day, and I remember pretty distinctly having a 6 year old version of myself having a hard time holding a pencil at school because of the blister on my thumb from this game. Excellent memories.
The NES version is a port of the 1983 computer game made for the 1984 Summer games in LA.
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Adventures of Tom Sawyer (NES) | Arcade | Full Games | Playthrough | Gameplay
The Adventures of Tom Sawyer is a platformer similar to The Goonies 1 or 2, wherein one plays as Tom Sawyer. The game is not to be confused with Square's Tom Sawyer. Inexplicably, the level order is changed in the English version (perhaps so as not to confuse players by starting with the rafting stage). The Japanese original's level 5, the pirate ship, is the English version's level 1, making the beginning of the game much more difficult.
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Spinmaster Arcade | NeoGeo | Retro | Longplay | Walkthrough
Spinmaster Arcade | NeoGeo | Retro | Longplay | Walkthrough | No Commentary
Spinmaster, known in Japan as Miracle Adventure (ミラクルアドベンチャー?), is an arcade game developed and released by Data East in December, 1993 in North America, in Europe the same year and on February 18, 1994 in Japan. It is the first game Data East developed and released for the SNK Neo-Geo MVS hardware. Its character designs are almost identical to the ones in Data East's Sega Genesis / Mega Drive game titled Dashin' Desperadoes; however, the rest of both games are completely different. In fact, they are so different that Will, Rick, and Jenny go by Tom, Johnny, and Mary in Spinmaster. Also, Spinmaster's gameplay, artwork style, animations of some characters and the styles of its weapons were heavily inspired by another arcade game by Data East titled Joe & Mac, according to the Japanese Miracle Adventure arcade flyer.
After Data East became defunct due to its bankruptcy back in 2003, G-Mode bought the intellectual rights to the Neo-Geo game as well as most other Data East games and licenses them globally.
The game was later re-released on the Virtual Console in Japan on August 3, 2010, the PAL region on November 12, 2010 and in North America on November 22, 2010.
Many years ago, a large treasure was hidden by a mysterious guy on an uncharted island. The guy of mystery drew the location of the treasure on a map and hid it deep in the forest of the island. Days turned to weeks, weeks turned to years, and years turned to decades. The guy who hid the map disappeared, never to be seen again. During this time, the map became dirty and weathered, eventually tearing into five pieces which were scattered about the corners of the world. One of these pieces wafted its way into the possession of the young treasure seeker name Johnny. Living with his girlfriend Mary and his rugged sidekick name Tom, Johnny dreamed of the day when he would some day find the ancient treasure on the hidden island of the mysterious guy.
Then one day, the greedy, treasure-seeking mad scientist, Dr. De Playne appeared in Johnny's little town. Seizing Johnny's piece of the treasure map and kidnapping Mary, Dr. De Playne set out to find the treasure and buy up all the toys and candy of the world, plunging the children of earth into a bitter darkness of continuous study and well-balanced meals. Johnny and Tom pursued the mad Dr. De Playne with their yo-yos to save Mary and the world.
In this game, Player One controlling Johnny (Green guy) and Player Two controlling Tom (Red guy) will begin in a mistakenly-named location: Madrid, Spain in one of the Americas (which is actually in Europe). Johnny and Tom will both be armed with yo-yos to hit enemies and treasure chests that contain better weapons like throwing stars, icicle daggers and guided missiles. Other moves they can perform are slide tackles and use special extreme attacks that defeats every minor enemy and seriously damages bosses on screen. In addition, they can spirit charge their normal yo-yo attack by holding down the button until charged; however the spirit charge isn't very effective in comparison to the regular shot.
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Robocop | Arcade Game | Retro | Walkthrough | Gameplay | LongPlay
Robocop | Arcade Game | Retro | Walkthrough | Lets Play | LongPlay | No commentary
RoboCop was released in 1988 by Nihon Bussan/AV Japan.[1] In the game, a player controls RoboCop who advances through various stages that are taken from the 1987 movie. The bonus screen is a target shooting range that uses a first-person perspective. The intermission features digitized voices from the actors.
RoboCop was licenced by UK-based Ocean Software at the script stage, so (fairly uniquely for the time) the 1988 run & gun and beat 'em up hybrid arcade game developed and published by Data East and Nihon Bussan,[2] was licensed from a computer game company rather than the other way around. This is why the arcade game bears a licence credit for Ocean.
Several reworked versions appeared for home computers and video game consoles, most of them handled by Ocean, as well as a NES version ported by Sakata SAS and published by Data East. It has more recently appeared on mobile phones. The IBM and Apple ports were produced by US-based Quicksilver Software. Unlike the other home versions, the Commodore 64 version is a mostly original game that only loosely follows the arcade RoboCop. In addition to a different soundtrack, the boss battles are replaced with a screen where the player must shoot a man holding a woman hostage (without hitting her). The original European cassette tape version was notorious for a huge number of bugs (which were cleaned up in the US disk release).
The games capture the spirit of the RoboCop film to some degree, as it involves killing generic criminals and enemy bosses, like the dangerous ED-209. Being quite popular, RoboCop was followed by several sequels (most of them handled by Ocean), including RoboCop 2, RoboCop 3, and RoboCop versus The Terminator which was developed for, but never released in arcades, and was later ported to several other consoles including the Sega Mega Drive, Super NES, Nintendo Game Boy, Sega Game Gear, and even as a final generation title for the Sega Master System in Europe.
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Moonwalker Arcade | Retro | Walkthrough | Gameplay | Long Play
Moonwalker Arcade | Retro | Walkthrough | Lets Play | Long Play | No Commentary
Michael Jackson's Moonwalker is the name of several video games based on the 1988 Michael Jackson film Moonwalker. U.S. Gold published various games for home computers, released in 1989, whilst Sega developed two similarly themed beat 'em up video games in 1990; one released for arcades and another released for the Sega Genesis and Sega Master System. Each of the games' stories loosely follow the story of the film, in which Michael Jackson must rescue kidnapped children from the evil Mr. Big, and incorporate synthesized versions of the musician's hits, such as Beat It and Smooth Criminal. The games, particularly the Genesis adaptation, have achieved cult status.
The game is essentially a beat-em-up, although Jackson attacks with magic powers instead of physical contact, and has the ability to shoot magic power at enemies instead of getting close enough for a melee attack. A map of the stage is shown before it begins, and after which, Jackson must get from the start to the end without losing all his health while rescuing all the children and defeating all the enemies along the way.
The game can also be played multiplayer; if the cabinet supports it, up to three people can play simultaneously. All three players play as Jackson, dressed in his suit from the "Smooth Criminal" music video. The first player wears a white suit and hat, with a blue shirt; the second player's character dons a scarlet outfit with a white shirt; the third player's character is dressed in black, with a red shirt. The characters all have armbands: blue for white outfit, white for red outfit, and red for black outfit.
Dance Magic: Arguably the most memorable feature, Sega takes the concept of the "smart bomb" or "screen zapper" and changes it to the form of dancing, in a special attack termed "Dance Magic". Remaining stocks of this are displayed onscreen as the MJ logo which had recently debuted in the film. Once activated, a heavenly spotlight shines on the player, and the player starts to dance several of the high-energy moves that have become Jackson's hallmarks. All of the standard enemies — henchmen, gangsters, guards, robots — start dancing with the player and are destroyed at the end of the dance routine (ostensibly because they cannot keep up with Jackson's dance moves). However, bosses do not dance, but do take a significant amount of damage. Any captive children on-screen at the time Dance Magic is activated are not harmed. There are three different dance routines that may be performed, and the player starts with one to three of these attacks per credit (depending on how the machine is set up).
Bubbles: Part of the peculiarity of this game comes from this unusual power-up. Bubbles the chimpanzee, Michael's real-life pet, appears in each level. Once collected or rescued, the chimp transforms Michael into a robotic version of the pop singer that has the ability to shoot laser bursts and absorb significantly more damage.
#MichaelJackson #aracdegames #retrogames
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Jurassic Park | Arcade Game | Retro | Walkthrough | LongPlay | Lets Play
Jurassic Park | Arcade Game | Retro | Walkthrough | LongPlay | Lets Play | No commentary
Jurassic Park is a rail shooter arcade game developed and released by Sega in 1994. It is based on the 1993 film of the same name.
The game takes place on Isla Nublar a few months after the events of the film.[1] Similar to Operation Wolf, the player fends off a vehicle from dinosaur attacks with automatic weaponry. A joystick is used to play, rather than a light gun. Dinosaurs include Tyrannosaurus rex, Velociraptor, Dilophosaurus, Brachiosaurus, Triceratops and Pteranodon.
Fences and large rocks that block the player's path must be shot at to avoid running into them. The game ends with the dinosaurs being caged once again.[1] The game is notable for having a moving seat, also used in Sega's previous 1991 light gun shooter Rail Chase.
#videogames #retrogames #games #gameplay
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Trojan | Arcade | Capcom | Walkthrough
Trojan | Arcade | Capcom | Walkthrough | Lets Play | No Commentary
Trojan (闘いの挽歌 Tatakai no Banka?, literally "Requiem for Battle") is a side-scrolling action game produced by Capcom originally released as a coin operated video game in 1986.[2] The arcade version was distributed in North America by Romstar and is included in Capcom Classics Collection Vol. 1 for PlayStation 2 and Xbox.
Home versions for DOS and the Nintendo Entertainment System were released during the same year. A ZX Spectrum version was programmed by Clive Townsend for Elite Systems in 1987 for their Durell publishing line of games, but was never released; a ROM has since been leaked from a collection of Townsend's ZX Microdrive disk files.[
The arcade version can be played by up to two players alternating. The game's controls consists of an eight-way joystick and two action buttons. Similarly to Kung-Fu Master or Rush'n Attack, the player jumps by holding the joystick upwards instead of having a dedicated jump button like other side-scrolling action games. Instead, one button is used to swing the sword at enemies and the other button is used to hold the shield to block enemy attacks, including projectiles such as throwing knives and arrows. The shield can be held towards the player while standing or crouching, as well as upwards vertically and diagonally. Some enemies will throw magic balls which will cause the player to lose their sword and shield if they block. During these instances, the player will fight barehanded, with the sword and shield buttons used to punch and kick respectively. The sword and shield will appear on-screen after some point, allowing the player to recover their weapon. Other power-ups includes floating hearts that will restore the player's health and jumping spots where the player can jump higher than usual.
The game consist of six stages, where the player will face the usual series of small fry enemies, as well as a sub-boss at the middle of each stage and a boss at the end. The player is allowed to start the game at any of the six stages. However, the player must play through the entire game again after defeating the final boss, Achilles, in order to see the true ending (similarly to Ghosts'n Goblins). The player can continue after a game over depending on the dip switch settings.
The NES version of Trojan features several significant changes to the game, such as the addition of new power-ups and hidden rooms, as well as an alternative Versus Mode, where two players compete against each other in a best-two-out-of-three duel, making it Capcom's first attempt in the fighting game genre. Player 1 controls the main character, while Player 2 controls the enemy Trojan, whose abilities are identical to the main character. While the version in Capcom Classics Collection Vol. 1 is a direct emulation of the original arcade game, it also allows the option to assign one of the action buttons for jumping in addition to using the directional pad or the analog stick.
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Bad Dudes vs Dragon Ninja | Arcade | Walkthrough
Bad Dudes Vs. DragonNinja, often referred to simply as Bad Dudes, and known in Japan simply as DragonNinja (ドラゴンニンジャ?),[1] is a 1988 arcade game developed and published by Data East. It was also ported to many computer and game console home systems. The game was followed by a 1991 spiritual successor Two Crude Dudes (known in Japan as Crude Buster). After Data East became defunct due to their bankruptcy in 2003, G-Mode bought the intellectual rights to the arcade game as well as most other Data East games and licensed them globally.[2]
The game is a side-scrolling beat 'em up where the players are set in the role of the titular duo tasked with rescuing "President Ronnie" from ninja kidnappers. It was met with a mixed critical reception, but has become widely known for its introduction cut scene.
The gameplay of Bad Dudes is roughly similar to the 1985 Konami side-scrolling arcade game Rush'n Attack, but featuring up to two players at once. Player One controlling the character named "Blade" in white pants and Player Two controlling the character named "Striker" in green pants, will start with nothing but the ability to do punches, kicks and jumps. Some moves are special like spinning kicks and the ability to charge themselves up with "inner energy" (Qi) by holding the punch button to throw a powerful long-range attack that hits all opponents in front of the player. Players will also come across several power-ups: some are weapons like knives and nunchakus and some recharge a player's health, and yet others add a few seconds to the remaining time.
The various types of enemies encountered in the game have their own means of attack. The basic blue-colored ninja directly charge the player, while some leap with their swords, or throw shuriken and makibishi; there are also acrobatic kunoichi female ninja, attack dogs, and even people who are on fire. The enemies may be beaten down or avoided. Most enemies can be beaten with only a single hit of any kind, and multiple enemies can be defeated with one hit if they are standing close together.
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